

It can craft brand new personas from the ground-up, giving it a newfound freedom, while still expanding on past ideas, taking the best elements of key characters, and approaching those signifiers through new lenses. Volition can push the series to its limits here, exploring what Saints Row can be when it doesn’t have the weight of fan-favorites cuffed to its ankle. It's time for fresh talent, but also, it’s crucial that Saints Row proves itself as more than a series of icons doing silly things in lavish purple outfits with a reliance on past glories. These characters are a crucial part of Saints Row history, but they’ve had their time to shine. RELATED: Saints Row Preview - A New Gang, A New Game Engine, And A New City To Take Over There’s not much more room to play around with them bar complete rewrites of their characters, which basically already happened between Saints Row 2 and 3 anyway. Frankly, they’ve been pushed to their limits. This team resurfaced in Saints Row 3 - expanding with the likes of Kinzie and Oleg, - then Saints Row 4, and Gat out of Hell, even making an appearance in the alternate universe title Agents of Mayhem. There were others, but most became inconsequential by the sequel which is where Shaundi and Pierce were roped into the Third Street Saints, quickly becoming as iconic within the fandom as Gat and The Boss themselves. The original Xbox 360 game featured a small gang in the city of Stilwater headed by Keith David’s Julius and the turncoat undercover cop Troy. We didn’t see Shaundi, Pierce, Kinzie, Zemo, or anyone else, and there was definitely no sign of Zinyak. The game doesn’t seem to feature Johnny Gat or his rag-tag team of gangsters at all. Instead, it’s something fresh, and that means a fresh cast. The tone isn’t dialing back to basics as per the first two games but it doesn’t feel like a continuation of the most recent games’ unrelenting chaos either. Saints Row’s reboot was shown off in a glamorous trailer at Gamescom yesterday, in a short clip featuring explosions, car chases, funky new weapons, and, most importantly, no familiar faces whatsoever.
